AI Insights · Timothy · July 2025
Top 5 Boxing Games on iOS in Turkey - Q2 2025
Explore the performance of the top boxing games on iOS in Turkey during Q2 2025, including trends in downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on iOS in Turkey showed varied performance in terms of downloads, revenue, and active user engagement. Here’s a closer look at each game's performance based on data from Sensor Tower.
Real Boxing 2, published by Vivid Games S.A., experienced a notable increase in weekly downloads, peaking at approximately 1.9K in the last week of June. The weekly revenue saw fluctuations, with a high of around $407 in late March and a more stable trajectory towards the end of the quarter. Active users also increased, reaching over 3K by the end of June.
WWE Mayhem from Reliance Games saw a gradual increase in weekly downloads, culminating in 350 downloads by the end of the quarter. The weekly revenue fluctuated, with a peak of $225 in late April before settling around $58 by the end of June. Active users showed an upward trend, reaching 435 by the end of the quarter.
Boxing Star: Boxing Fight Game, developed by THUMBAGE, had a steady increase in downloads, ending the quarter with 208. Revenue varied, peaking at $145 in mid-April and dropping to $21 by late June. Active users increased to 258 by the quarter's end.
Burrito Bison: Launcha Libre, published by Kongregate, showed a modest increase in downloads, peaking at 183 in mid-May. Weekly revenue saw a high of $180 in early May before declining to $37 by the end of June. Active users grew significantly, reaching a peak of 340 in mid-May.
Lastly, Real Boxing: KO Fight Club by Vivid Games S.A. saw its downloads increase to 441 by the end of June. Revenue was generally stable, with a peak of $93 in early June. Active users also rose, ending the quarter at 414.
For more insights into these trends, visit Sensor Tower’s comprehensive data analysis platform.